NEW!! Update: Version 1.3 (Redesigned HUD & new Evils)


Version 1.3 comes with a few significant upgrades and additions. I'd say I'm growing closer to being pleased with the end product. This first chapter is to serve as a template for the future chapters. Finding the right balance between difficulty and fun is crucial. Up to this point, I'm been struggling with that combination, but recent additions and changes has the game feeling more fun even though it is still very hard to beat.

Change log:

- Redesigned UI to make your abilities and how to use them more clear. Whereas before, the player had to remember all the keys to do different things. Now, not only is there an icon representing each ability, but the accompanying hotkey as well.

- Added Clue Marks to the game.  Often times during playtesting, as well as watching Youtubers, the player would find themselves meandering for long periods of time, with nothing much to do. The main adversary was often too far away to stir up trouble, and there were no purple orbs in the immediate vicinity. Breadcrumbs would help, but tracing every nook and cranny made for a long, arduous process which, of course, is unfun. Therefore, collecting a Clue Mark will lead the player to an undiscovered set of orbs to help move them along. Clue Marks are limited, so use them wisely!

Wall Traps have been added to the maze to help the environment feel dangerous. The maze is much too large for one enemy to patrol. They can't be everywhere at once, so often times, once you have gotten far enough away, there's no longer any sense of danger. The Witches have helped to reconcile this discrepancy, but I felt the maze itself should be inherently dangerous, and not rely solely on external factors.


- Emerald Shards have been added as a collectible orb. They are much rarer than ordinary purple orbs, and should the player gather enough of them, they'll unlock different prizes depending on the maze!

- Breadcrumbs and your zoom ability can be recharged by collecting ordinary purple orbs.

- Increased lamp brightness, as well as the world brightness (when lamp is off) due to the game appearing too dark on video sometimes.

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Next, in version 1.4, I will be looking to polish and finalize the maze so work can soon begin on starting the Scarecrow's level.

Files

The Horror of Oz | Chapter 1 | (ver. 1.3)
Jun 02, 2022

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Comments

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(+1)

😊👍

There were quite a handful of things in your video that I had to fix. Sorry you had to suffer that last death, with the spikes pushing through the bush. Wasn't supposed to happen haha! You've been a great playtester, Ezez.

great game dev! I really enjoyed the experience it was fun :)